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用Python 玩连连看 是什么效果?别霍霍别人了

裸睡的猪 | 51 2020-06-24 23:22 0 0 0


16406256beae566d2bcfb0cef9803423.webp

作者:Laziji
源自:https://laboo.top/2018/11/07/lianliankan/

1、前言

Python 实现的qq连连看辅助, 仅用于学习, 请在练习模式下使用, 请不要拿去伤害玩家们...

2、基本环境配置

版本:Python3.6

系统:Windows

3、相关模块:

import PIL.ImageGrabimport pyautoguiimport win32apiimport win32guiimport win32conimport timeimport random

4、使用方法

开始游戏后运行就行了, 再次提示, 请在练习模式中使用, 否则可能会被其他玩家举报。

28512318c64976792fded7b4d483e1f3.webp

效果图

cbba2d630f08448b11f2336c2dbcd6d9.webp

5、代码实现

import PIL.ImageGrabimport pyautoguiimport win32apiimport win32guiimport win32conimport timeimport random
def color_hash(color): value = "" for i in range(5): value += "%d,%d,%d," % (color[0], color[1], color[2]) return hash(value)

def image_hash(img): value = "" for i in range(5): c = img.getpixel((i * 3, i * 3)) value += "%d,%d,%d," % (c[0], c[1], c[2]) return hash(value)

def game_area_image_to_matrix(): pos_to_image = {}
for row in range(ROW_NUM): pos_to_image[row] = {} for col in range(COL_NUM): grid_left = col * grid_width grid_top = row * grid_height grid_right = grid_left + grid_width grid_bottom = grid_top + grid_height
grid_image = game_area_image.crop((grid_left, grid_top, grid_right, grid_bottom))
pos_to_image[row][col] = grid_image
pos_to_type_id = {} image_map = {}
empty_hash = color_hash((48, 76, 112))
for row in range(ROW_NUM): pos_to_type_id[row] = {} for col in range(COL_NUM): this_image = pos_to_image[row][col] this_image_hash = image_hash(this_image) if this_image_hash == empty_hash: pos_to_type_id[row][col] = 0 continue image_map.setdefault(this_image_hash, len(image_map) + 1) pos_to_type_id[row][col] = image_map.get(this_image_hash)
return pos_to_type_id

def solve_matrix_one_step(): for key in map: arr = map[key] arr_len = len(arr) for index1 in range(arr_len - 1): point1 = arr[index1] x1 = point1[0] y1 = point1[1] for index2 in range(index1 + 1, arr_len): point2 = arr[index2] x2 = point2[0] y2 = point2[1] if verifying_connectivity(x1, y1, x2, y2): arr.remove(point1) arr.remove(point2) matrix[y1][x1] = 0 matrix[y2][x2] = 0 if arr_len == 2: map.pop(key) return y1, x1, y2, x2

def verifying_connectivity(x1, y1, x2, y2): max_y1 = y1 while max_y1 + 1 < ROW_NUM and matrix[max_y1 + 1][x1] == 0: max_y1 += 1 min_y1 = y1 while min_y1 - 1 >= 0 and matrix[min_y1 - 1][x1] == 0: min_y1 -= 1
max_y2 = y2 while max_y2 + 1 < ROW_NUM and matrix[max_y2 + 1][x2] == 0: max_y2 += 1 min_y2 = y2 while min_y2 - 1 >= 0 and matrix[min_y2 - 1][x2] == 0: min_y2 -= 1
rg_min_y = max(min_y1, min_y2) rg_max_y = min(max_y1, max_y2) if rg_max_y >= rg_min_y: for index_y in range(rg_min_y, rg_max_y + 1): min_x = min(x1, x2) max_x = max(x1, x2) flag = True for index_x in range(min_x + 1, max_x): if matrix[index_y][index_x] != 0: flag = False break if flag: return True
max_x1 = x1 while max_x1 + 1 < COL_NUM and matrix[y1][max_x1 + 1] == 0: max_x1 += 1 min_x1 = x1 while min_x1 - 1 >= 0 and matrix[y1][min_x1 - 1] == 0: min_x1 -= 1
max_x2 = x2 while max_x2 + 1 < COL_NUM and matrix[y2][max_x2 + 1] == 0: max_x2 += 1 min_x2 = x2 while min_x2 - 1 >= 0 and matrix[y2][min_x2 - 1] == 0: min_x2 -= 1
rg_min_x = max(min_x1, min_x2) rg_max_x = min(max_x1, max_x2) if rg_max_x >= rg_min_x: for index_x in range(rg_min_x, rg_max_x + 1): min_y = min(y1, y2) max_y = max(y1, y2) flag = True for index_y in range(min_y + 1, max_y): if matrix[index_y][index_x] != 0: flag = False break if flag: return True
return False

def execute_one_step(one_step): from_row, from_col, to_row, to_col = one_step
from_x = game_area_left + (from_col + 0.5) * grid_width from_y = game_area_top + (from_row + 0.5) * grid_height
to_x = game_area_left + (to_col + 0.5) * grid_width to_y = game_area_top + (to_row + 0.5) * grid_height
pyautogui.moveTo(from_x, from_y) pyautogui.click()
pyautogui.moveTo(to_x, to_y) pyautogui.click()

if __name__ == '__main__':
COL_NUM = 19 ROW_NUM = 11
screen_width = win32api.GetSystemMetrics(0) screen_height = win32api.GetSystemMetrics(1)
hwnd = win32gui.FindWindow(win32con.NULL, 'QQ游戏 - 连连看角色版') if hwnd == 0: exit(-1)
win32gui.ShowWindow(hwnd, win32con.SW_RESTORE) win32gui.SetForegroundWindow(hwnd) window_left, window_top, window_right, window_bottom = win32gui.GetWindowRect(hwnd) if min(window_left, window_top) < 0 or window_right > screen_width or window_bottom > screen_height: exit(-1) window_width = window_right - window_left window_height = window_bottom - window_top
game_area_left = window_left + 14.0 / 800.0 * window_width game_area_top = window_top + 181.0 / 600.0 * window_height game_area_right = window_left + 603 / 800.0 * window_width game_area_bottom = window_top + 566 / 600.0 * window_height
game_area_width = game_area_right - game_area_left game_area_height = game_area_bottom - game_area_top grid_width = game_area_width / COL_NUM grid_height = game_area_height / ROW_NUM
game_area_image = PIL.ImageGrab.grab((game_area_left, game_area_top, game_area_right, game_area_bottom))
matrix = game_area_image_to_matrix()
map = {}
for y in range(ROW_NUM): for x in range(COL_NUM): grid_id = matrix[y][x] if grid_id == 0: continue map.setdefault(grid_id, []) arr = map[grid_id] arr.append([x, y])
pyautogui.PAUSE = 0
while True: one_step = solve_matrix_one_step() if not one_step: exit(0) execute_one_step(one_step) time.sleep(random.randint(0,0)/1000)

主要思路就是利用pywin32获取连连看游戏句柄, 获取游戏界面的图片, 对方块进行切割, 对每个方块取几个点的颜色进行比对, 均相同则认为是同一个方块,

然后模拟鼠标去消就行了, 代码的最后一行是每次点击的间隔。

-END
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